キャベツ・システムズ:東京製ゲーム - Image of a bag of thinly sliced cabbage.

Made in Tokyo for players anywhere

Our Services

We work with partners to develop new products and playful experiences that further their goals. We’ve worked with start-ups and established brands like Disney, Discover, Niantic, Nike, Sony, Ubisoft, MOMA and Warner Bros so we know how to devise and deploy games that reflect the unique needs of any project.

  • We work with both early-stage startups and established businesses to define or evolve how games and play can integrate with their product or platform. We form a deep understanding of our clients’ strategic goals, and then deliver detailed guidelines including feature roadmap, business model and content recommendations as needed.

  • We help clients reach their audience where they are by using games and play as a powerful way to communicate.

    Our deep background building games for brands and organizations helps our clients access unmatched levels of audience engagement.

  • We provide innovative, insightful design services, working with both established game studios and partners new to gaming.

    We integrate with projects at every stage, from early concepting and detailed game system planning to project evaluations and rescopes.

  • With hands-on experience building games and experiences for a large number of platforms, we help bring clients’ ideas to life, from rapid prototyping in brand-new domains to shipping code on established platforms.

Original games

On top of creating innovative solutions for our clients, we also develop original games directly for players.

In 2023 we started creating in Epic's UEFN ecosystem for Fortnite. 

See our work for Fortnite here.

Animated Cabbage Systems logo

Cabbage Systems is a design-led studio focused on emerging platforms. We create new kinds of experiences for players where they are, and where they will be.

The digital world is evolving.

As platforms rise and fall, communities and behaviors form around new modes of sharing, interaction, and self expression. These new modes — whether enabled by new technologies, new communication formats, or new business models — enable new forms of play.

Wherever games go, Cabbage Systems wants to be there.

Portrait photo of Margaret Robertson and Kevin Cancienne

Our Founders

  • Margaret Robertson started her career in games as editor-in-chief of renowned game magazine Edge. As a design consultant she worked on projects with EA, Sony, and THQ, before founding experimental game studio Hide&Seek New York.

    She led the design and new product team at mobile studio PlayDots, and was Director of the NYU Game Center incubator program.

  • Kevin Cancienne is a game developer and creative technologist with over 25 years of experience.

    At groundbreaking New York studio Area/Code, he built games for clients like Discovery, Ubisoft, EA, and the City of London. He has worked as a team leader, a college professor, and a specialist in designing games for new and emerging contexts.

Contact us.

info@cabbagesystems.com
1 -11-3 Jinnan
Portal Point Shibuya 7F
Shibuya, Tokyo 150-0041